我正在尝试为我在 Programmers.SE question 中概述的问题确定解决方案.我现在面临的具体问题是我需要以某种方式对 System.Collections.Concurrent 命名空间中的集合进行多个原子修改。据我所知,没有任何机制可以这样做;并发集合只保证单个操作是原子的。
我不希望必须实现的问题的一个解决方案是创建我自己的并发集合,为多个原子操作提供某种机制或方法。我想认为我有足够的经验来编写我自己的并发集合以允许多个原子修改,尽管我更愿意使用开箱即用的、开发良好的类。
鉴于此,我想到了另一种可能的解决方案,即使用提供的开箱即用的集合。 我的解决方案是使用锁来控制对执行多次修改的代码部分的访问,这样它们就不会相互交错。
public interface IWork { }
public interface IResource { }
public sealed class WorkPerformer
{
public static WorkPerformer Instance { get { return lazyInstance.Value; } }
public static readonly Lazy<WorkPerformer> lazyInstance = new Lazy<WorkPerformer>(() => new WorkPerformer());
private ConcurrentDictionary<IResource, ConcurrentQueue<Guid>> IResourceWaitQueues { get; set; }
private ConcurrentDictionary<IWork, ConcurrentDictionary<IResource, Guid>> IWorkToPerform { get; set; }
private readonly object _LockObj = new object();
private WorkPerformer()
{
IResourceWaitQueues = new ConcurrentDictionary<IResource, ConcurrentQueue<Guid>>();
IWorkToPerform = new ConcurrentDictionary<IWork, ConcurrentDictionary<IResource, Guid>>();
}
private void ModifierTask_MultipleAdds(IWork workToDo)
{
Task.Run(() =>
{
lock(_LockObj)
{
// -- The point is here I am making multiple additions to IResourceWaitQueues and IWorkToPerform
// Find all IResource this IWork uses and generate a Guid for each
// Enqueue these Guid into their respective ConcurrentQueue's within IResourceWaitQueues
// Add this IWork and IResource -> Guid mapping into IWorkToPerform
}
});
}
public void ModifierTask_MultipleRemoves(IWork workThatsDone)
{
Task.Run(() =>
{
lock (_LockObj)
{
// -- The point is here I am making multiple deletions to IResourceWaitQueues and IWorkToPerform
// Find all IResource that this IWork used to perform its work
// Dequeue from the ConcurrentQueue respective to each IResource used from IResourceWaitQueues
// Remove this ITask KeyValuePair from IWorkToPerform
}
});
}
}
我想知道这个解决方案是否可以允许对上面示例代码中的 IResourceWaitQueues 和 IWorkToPerform 执行多个原子操作?
我不得不假设,如果有多个 lock 争用,有时它会变得很慢。但除此之外,如果我正确理解 lock,我希望执行的这些多个修改不应相互交错,因为在 locked 代码中只允许一个线程时间。
我看到的唯一其他问题是我认为我必须锁定对IResourceWaitQueues和IWorkToPerform的所有其他访问在上面的示例代码中?当然,除非可以将访问与代码的锁定部分交错。
编辑:这是一个更完整的代码示例,其中包含一些对我试图解决的确切问题很有帮助的评论。此 Programmers.SE question 中概述了对问题和解决方案的另一种措辞解释,以供引用。我问。
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
namespace WorkProcessorSandbox
{
public interface IResource { }
public interface IWork
{
void ProcessWork();
List<IResource> NeededResources { get; set; }
}
// This classes purpose is to process IWork objects by calling their ProcessWork methods when it is found that
// the IResources they need to process are free. The nature of IResource objects is that they are not threadsafe
// (though some may be; some must be if an IResource appears in NeededResources multiple times). As a result
// care must be taken to make sure two IWork do not try to use a distinct IResource simultaneously.
// This is done by a sort of signalling/ticketing system. Each time a new IWork comes in to be processed it "lines
// up" for the IResources it needs. Only when it is at the front of the line for all IResource it needs will it
// move on to process. By forcing atomicity on the "lining up" of the IWork for IResources deadlocks and race conditions
// can be prevented because the order of an IWork "ticket" in a line can never interleave anothers.
public sealed class WorkProcessor
{
// Singleton class
public static WorkProcessor Instance { get { return lazyInstance.Value; } }
public static readonly Lazy<WorkProcessor> lazyInstance = new Lazy<WorkProcessor>(() => new WorkProcessor());
// ResourceWaitQueues holds a Queue of Guids mapped to distinct
// IResources representing the next IWork that is in line to use it
private readonly object _Lock_ResourceDict = new object();
private Dictionary<IResource, Queue<Guid>> ResourceWaitQueues { get; set; }
// WorkToProcess holds a Dictionary of Guid mapped to IResources representing
// the place in line this IWork (that said Dictionary is mapped to) is in for use of the IResources.
private readonly object _Lock_WorkDict = new object();
private Dictionary<IWork, Dictionary<IResource, Guid>> WorkToProcess { get; set; }
private WorkProcessor()
{
Running = false;
}
private bool Running { get; set; }
private CancellationToken ProcessingToken { get; set; }
private CancellationTokenSource ProcessingTokenSource { get; set; }
// Stops the processing of IWork from the WorkToProcess Dictionary
public void StopProcessing()
{
if (Running)
{
ProcessingTokenSource.Cancel();
Running = false;
}
}
// Starts (Allows) the processing of IWork from the WorkToProcess Dictionary
public void StartProcessing()
{
if (!Running)
{
// Instantiate to Empty
ResourceWaitQueues = new Dictionary<IResource, Queue<Guid>>();
WorkToProcess = new Dictionary<IWork, Dictionary<IResource, Guid>>();
// Create CancellationToken for use in controlling Tasks
ProcessingTokenSource = new CancellationTokenSource();
ProcessingToken = ProcessingTokenSource.Token;
Running = true;
}
}
// The purpose of this method is to compare the list of Guids at the front of the Queues in ResourceWaitQueues
// to the list of Guids that each IWork is waiting on for it to start processing.
// If the Guids that an IWork needs to start processing is present in the list of Guids at the front of the Queues
// then the IWork can start processing, otherwise it cannot.
private void TryProcessWork()
{
if(Running)
{
// A Task that will go through all of the IWork waiting to be
// processed and start processing the IWork objects that are ready.
Task.Run(() =>
{
// Here we need to lock on both the ResourceWaitQueues and WorkToProcess locks
lock (_Lock_ResourceDict) {
lock (_Lock_WorkDict)
{
// Go through the Dictionary of IWork waiting to be processed
foreach (var waitingWork in WorkToProcess)
{
// Find the List<Guid> that are needed for this IWork to be processed
var worksGuids = waitingWork.Value.Select(x => x.Value).ToList();
// Find the List<Guid> that are currently ready to be processed
var guidsReadyToProcess = ResourceWaitQueues.Values.Select(x =>
{
// If a Queue<T> is Empty when it is Peek'd it throws and Exception!
if (x.Count > 0)
return x.Peek();
return Guid.Empty;
}).ToList();
// If the List<Guid> needed by this IWork is contained within the List<Guid> ready to be processed
if (worksGuids.All(x => guidsReadyToProcess.Contains(x)))
{
// This IWork is ready to be processed!
ProcessWork(waitingWork);
// Remove this IWork from WorkToProcess
if (!WorkToProcess.Remove(waitingWork.Key))
{
Console.Out.WriteLine("Fatal error! Stopping work processing. Could not remove IWork from Dictionary that should contain it.");
StopProcessing();
break;
}
}
}
}
}
}, ProcessingToken);
}
}
// The purpose of this function is to "enqueue" IWork for processing. First a list of all the IResources
// that the IWork needs to process is created along with a Guid for each unique IResource it uses.
// These Guids are then enqueued into the respective Queue in ResourceWaitQueues representing this IWork's
// "spot in line" to use those specific IResources. Finally the IWork and its Guids are then added to the
// WorkToPerform Dictionary so that TryProcessWork can determine if it is ready to run or not.
// TryProcess is called at the end to see if this IWork is possibly ready to process right away.
public void EnqueueWork(IWork workToDo)
{
if (Running)
{
// Get all distinct IResource in the IWork's NeededResources
var worksResources = workToDo.NeededResources.Distinct().ToList();
// Create the Guids this IWork object will wait on to start processing
Dictionary<IResource, Guid> worksGuidResourceMap = new Dictionary<IResource, Guid>();
worksResources.ForEach(x => worksGuidResourceMap.Add(x, Guid.NewGuid()));
// Here we need to lock on both the ResourceWaitQueues and WorkToProcess locks
lock (_Lock_ResourceDict) {
lock (_Lock_WorkDict)
{
// Find all of the IResources that are not currently present in the ResourceWaitQueues Dictionary
var toAddResources = worksResources.Where(x => !ResourceWaitQueues.Keys.Contains(x)).ToList();
// Create a new entry in ResourceWaitQueues for these IResources
toAddResources.ForEach(x => ResourceWaitQueues.Add(x, new Queue<Guid>()));
// Add each Guid for this works IResources into the Queues in ResourceWaitQueues
foreach (var aGuidResourceMap in worksGuidResourceMap)
{
foreach (var resourceQueue in ResourceWaitQueues)
{
if (aGuidResourceMap.Key == resourceQueue.Key)
resourceQueue.Value.Enqueue(aGuidResourceMap.Value);
}
}
// Add this IWork and its processing info to the Dictionary of awaiting IWork to be processed
WorkToProcess.Add(workToDo, worksGuidResourceMap);
}
}
// Go through the list of IWork waiting to be processed and start processing IWork that is ready
TryProcessWork();
}
}
// The purpose of this function is to create a Task in which the IWork passed to it can be processed.
// Once the processing is complete the Task then dequeues a single Guid from the Queue respective to
// each IResource it needed to process. It then calls TryProcessWork because it is most likely possible
// there is some IWork that is now ready to process.
private void ProcessWork(KeyValuePair<IWork, Dictionary<IResource, Guid>> workToProcess)
{
Task.Run(() =>
{
// Actually perform the work to be processed.
workToProcess.Key.ProcessWork();
// Get the list of the IResources that were used during processing
var usedResources = workToProcess.Value.Select(x => x.Key).ToList();
// We are removing multiple Guids from the ResourceWaitQueues. They must be atomic.
// The ResourceWaitQueues could become incoherent if any other operations are performed on it during the dequeueing.
// It is ok for WorkToProcess to be modified while this is happening.
lock (_Lock_ResourceDict)
{
// Get the Queues corresponding to these IResources
var resourceQueues = ResourceWaitQueues.Where(x => usedResources.Contains(x.Key)).Select(x => x.Value).ToList();
try
{
// Dequeue a Guid from each of these Queues exposing the next Guid to be processed on each
resourceQueues.ForEach(x => x.Dequeue());
}
catch (InvalidOperationException ex)
{
Console.Out.WriteLine("Fatal error! Stopping work processing. Could not dequeue a Guid that should exist: " + ex.Message);
StopProcessing();
}
}
// Go through the list of IWork waiting to be processed and start processing IWork that is ready
TryProcessWork();
}, ProcessingToken);
}
}
}
请您参考如下方法:
没有好的Minimal, Complete, and Verifiable code example准确地说明了您的情况,这是不可能肯定的。但是根据您到目前为止的描述,使用 lock 似乎相当清楚将解决您的主要问题(某些分组系列操作的原子性)
是否还需要使用lock对同一对象的所有其他访问取决于这些访问是什么以及它们与您使用 lock 保护的分组操作的关系。 .当然,没有必要使用 lock只是为了确保集合保持连贯。他们的内部同步将确保这一点。
但是,如果您的分组操作本身代表某种类型的一致性,那么如果在分组操作正在进行时允许对对象的其他访问发生,那么对对象的其他访问将是不正确的,那么,是的,您还需要使用 lock , 与相同的 _LockObj引用,以确保分组操作不会在任何其他访问发生的同时发生,这取决于聚合数据结构的一致性。
如果您需要比这更具体的建议,请改进问题,以便清楚所有这些操作实际上是如何相关的。
旁白:您可能需要考虑遵循正常的 .NET 编码约定:限制对方法和属性使用 Pascal 大小写,对字段使用驼峰式大小写。这将使读者更容易理解您的代码。
我可以肯定地说,对字段使用 .NET 接口(interface)命名约定(即始终以 I 开头的 Pascal 大小写标识符)是一个非常糟糕的选择。当您这样做时,您肯定会让人们很难理解您的代码。
