请问,如何将以下内容作为Python中的模块编写。
if message.content.startswith('!guess'):
# Game Status updating
now_playing = discord.Game(name='Guessing Game')
await self.change_status(game=now_playing, idle=False)
await self.send_message(message.channel, 'Guess a number between 1 to 10')
def guess_check(m1):
return m1.content.isdigit()
guess = await self.wait_for_message(timeout=5.0, author=message.author, check=guess_check)
answer = random.randint(1, 10)
if guess is None:
fmt = 'Sorry, you took too long. It was {}.'
await self.send_message(message.channel, fmt.format(answer))
return
if int(guess.content) == answer:
await self.send_message(message.channel, 'You are right!')
else:
await self.send_message(message.channel, 'Sorry. It is actually {}.'.format(answer))
# Game Status updating
now_playing = discord.Game(name='')
await self.change_status(game=now_playing, idle=False)
这样我就可以使用 say guessgame.guess()
请您参考如下方法:
创建一个名为 guessgame.py 的 Python 模块文件,然后在其中定义:
"""
This is the module guessgame, it lives in the file guessgame.py
Put some documentation about your module here
"""
def guess(message):
# Put your code here
然后从另一个模块,例如sample.py(或 Python/IPython shell session )您可以执行以下操作:
import guessgame
guessgame.guess(message='something') # What you wanted
RuntimeWarning: coroutine 'guess' was never awaited guessgame.guess()
# 'await' can only be used inside a coroutine
# if you want guess to be a coroutine, define it like below
async def guess(message):
# Put your code that uses await
# Now you can use await expressions
注意事项:
- 您正在使用
await,这需要格外小心,请在此处阅读更多相关信息:https://www.python.org/dev/peps/pep-0492/#examples-of-await-expressions - 不要在您的
guessname.guess()代码中重新定义guess名称,因为您的函数已经调用了guess,您将如果您重新定义guess = ...,
隐藏它
- 确保你的
guessgame.guess()传递了所有必需的参数,只是为了说明目的,我只包含一个参数message - 我看到您在该代码中使用了
self,这表明这应该是一个类的方法,而不是一个独立的函数?只是要记住一些事情!
