好的,我正在为学校做这个项目。我应该制作太空入侵者类型的游戏。我已经完成了让我的船移动和开火的操作。现在的问题是,当我尝试进行多发射击时,它会删除之前发射的子弹并发射一颗新的子弹,这根本不是一个好地方。我怎样才能让它真正发射多发子弹?
while (running == 1):
screen.fill(white)
for event in pygame.event.get():
if (event.type == pygame.QUIT):
running = 0
elif (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_d):
dir = "R"
move = True
elif (event.key == pygame.K_a):
dir = "L"
move = True
elif (event.key == pygame.K_s):
dir = "D"
move = True
elif (event.key == pygame.K_w):
dir = "U"
move = True
elif (event.key == pygame.K_ESCAPE):
sys.exit(0)
elif (event.key == pygame.K_SPACE):
shot=True
xbul=xgun + 18
ybul=ygun
#if key[K_SPACE]:
#shot = True
if (event.type == pygame.KEYUP):
move = False
#OBJECT'S MOVEMENTS
if ((dir == "R" and xgun<460) and (move == True)):
xgun = xgun + 5
pygame.event.wait
elif ((dir == "L" and xgun>0) and (move == True)):
xgun = xgun - 5
pygame.event.wait
elif ((dir == "D" and ygun<660) and (move == True)):
ygun = ygun + 5
pygame.event.wait
elif ((dir == "U" and ygun>0) and (move == True)):
ygun = ygun - 5
screen.blit(gun, (xgun,ygun))
#PROJECTILE MOTION
#key = pygame.key.get_pressed()
if shot == True:
ybul = ybul - 10
screen.blit(bullet, (xbul, ybul))
if xbul>640:
shot=False
pygame.display.flip()
time.sleep(0.012)
请您参考如下方法:
您只有一个项目符号的变量——xbul 和 ybul。如果您想要多个项目符号,那么您应该将每个项目符号都列成一个列表。您可以附加到每个列表以添加新项目符号,弹出以删除旧项目符号,并在绘制时遍历列表。
